
Selecting 'Permadeath' underneath will result in Game Over whenever your warden is killed.Īnd you can select whether your prison is for male or female prisoners. This may add a bit of extra challenge for players who like to navigate around their prisons easily and quickly. This allows you to walk all around your prison and behave like any other character. It is also possible to select 'Warden Mode' to allow you to play as the warden on site. Hudson: Emergency services work 20% faster and arrive earlier, cost of repairs reduced by 10%. Slugworth: Psychiatrist treatments are 20% more positive, chances of recieving Psychopatic prisoners is higher.
Hawk Hartman: all guards drop staff keys less often, guards stamina replenishes on intake. The following are the wardens added by the Psych Ward dlc: Saphara Acknova: Gets a small cut of the re-sale value of each piece of contraband found. The Pacifier: Reduces the overall temperature of your prison, making your inmates less likely to cause trouble. Periwinkle: Guard Dogs have a 50% chance of fully uncovering any tunnels they detect. Prisoners are suppressed twice as quickly. Rita: Halves likelihood of prisoners being Stoical or Fearless. The Lobbyist: Halves the likelihood of receiving prisoners who are Violent, Lethal, Volatile, Deadly or Fighters. See below for more explanation.Īdditionally, you are able to select one of six (ten in Psych Ward) different wardens, some of which have special abilities: Enable Tools and Cheats: Enables the developer tools in the game.
Bureaucracy Researched: The game begins with every bureaucracy option already researched. Unlimited Funds: Spend as much money as you like while building your prison, as opposed to the challenge of not going into debt (having negative money) - a more pure sandbox mode.
Escape Plans: If this is enabled, strong prisoners can climb over fences, and all prisoners can climb fences and walls with improvised escape ropes made from Prisoner Uniforms. Staff Needs: If this is enabled, most staff will also have some needs, very similar to the prisoners' needs. Weather and Temperature: Enables some additional events and different temperatures during day/night and seasons. Events: Random incidents, disasters and challenges will occur during your game, providing extra difficulty and unpredictability. enables criminally insane prisoners in intake, and regular prisoners going insane. Criminally Insane Prisoners: available with the Psych Ward dlc. Gangs: Enables gang mechanics such as gang members arriving in intake and existing prisoners being recruited. Failure Conditions: If this option is selected it will become possible for the player to fail and for game to enter a failure or "game over" state. These generally consist of a few walls and some concrete pads which can be incorporated into new buildings (or bulldozed). Finally, if the "Generate Buildings" option is selected then derelict buildings will be placed on the map. Construction cannot take place on water, hence this option can be used to increase the difficulty a bit. If the "Generate Lakes" option is select then parts of the map will be covered in water. Trees must be chopped down by workmen before buildings can be built, but the felled trees can be sold.
If the "Generate Forests" option is selected, then clusters of trees will be generated in addition to the individual trees that are placed on the map. Generate X (Forests, Lakes, Buildings): These three options control the way in which the landscape is generated.Plots (Jungle, Snowbound, Desert, Lunar): The starting ground will entirely be covered in the selected plot type.Note that until the first prisoner arrives fog of war will not go into effect. Fog of War: If fog of war is selected (indicated by an X in the box) then indoor areas of the prison will be hidden from the player unless revealed by a guard or security camera.
(Note that the Accountant is able to research Land Expansion later in the game.) This does not directly affect the difficulty of the game, as the initial resources given to the player remain the same, but it does affect your computers performance. A small prison is 100x80 squares, a medium prison is 150x120 squares, and a large prison is 200x160 squares, where each square roughly corresponds to a square meter. Prison Size: The prison size dropdown menu controls the size of the initial plot of land upon which a new prison is built.